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ATOLL  (board) Connect perimeter islands.  Atoll, my most popular connection game, is played on a square board.  There are eight perimeter islands alternately colored black and white.  Connect islands of your color with paths of your stones.

Equipment: Printed board, broad tip highlighter pens.

Played at: ig Game Center, Jij Bent, Yucata, Your Turn My Turn, Games By Email, Brettspielnetz.
LARIAT Fundamental geometric principle.  Lariat is one of the simplest connection games ever conceived.  It completes what I call the HYL triad, with Hex and Y being the other two simplest connection games. 

Played at: nowhere yet...
SUPER LARIAT Highly unusual geometry.  The board has a 3D crystalline shape with three hexagonal spars radiating outward and slightly upward from a central base (see picture at top right).  The exquisite geometry of Super Lariat involves “lassoing” two of the three spars with a double ended lariat comprised of a sequence of your stones.

Super Lariat is strictly 3D.  There's no reasonable way to represent Super Lariat in two dimensions.  A Super Lariat program interface would have to let the players rotate the board and make moves in three dimensions.   

Played at: nowhere yet...  This is going to be a tough one.
MOBIUS  (board) Mobius strip.  Connections are formed between colored segments along the edge of a mobius strip.

Equipment: Printed board, broad tip highlighter pens.

Played at: nowhere yet...
HEX KB  (board) Four dimensional game.  Bypass three dimensional obstacles via a 4D "portal".

Equipment: Printed board, broad tip highlighter pens.

Played at: nowhere yet...
BEGIRD Generalized form of Y.  Instead of just the three border segments of Y, Begird has six or more (multiples of 3) segments. 

Equipment: Printed board, broad tip highlighter pens.

Played at: Games By Email.
ANCHOR 2D Triangular board with two triangular holes, asymmetrically arranged.  Form connections between the edges of the two holes, and between the hole edges and the board edges. 

Equipment: Printed board, broad tip highlighter pens.

Played at: nowhere yet...
ANCHOR 3D 3D board with three symmetrically arranged, triangular holes.  Connections are made among the edges of the three holes.  Anchor 3D is exactly the same game as Anchor 2D.  The awkward looking 2D board with its two asymmetrically arranged holes is a morph of the 3D board with three symmetrically arranged holes. 

Played at: nowhere yet...
LOOPHOLE 2D Four sided board (rhombus) with two rhombus shaped holes.  Form connections between the holes, and between the holes and board's perimeter.

Equipment: Printed board, broad tip highlighter pens.

Played at: Gamerz Net.
LOOPHOLE 3D 3D board with three symmetrically arranged rhombus shaped holes.  Connections are made among the edges of the three holes.  Loophole 2D and Loophole 3D are isometric.

Played at: nowhere yet...

COPYRIGHTS AND TRADEMARKS - All of the games presented here were designed solely by me, Mark Steere.  I retain all of the rights to all of my games, including copyrights and trademarks.

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  Updated December 2009

  Copyright 2009 by Mark Steere. All rights reserved.