| HOME | ABSTRACT GAMES | CONNECTION GAMES | MISC. GAMES | GAME SITES |
| CONNECTION GAMES | Abstract games with connection goal. Form a path of stones of your color connecting perimeter segments of the board. The games in this table share a peculiar characteristic: Randomly filling the board with stones of both colors, in any proportion, will always produce a winner and a loser. There will never be a draw of any sort. |
| ATOLL (board) | Connect perimeter islands. Atoll, my most popular connection game, is played on a square board. There are eight perimeter islands alternately colored black and white. Connect islands of your color with paths of your stones.
Equipment: Printed board, broad tip highlighter pens. Played at: |
| LARIAT | Fundamental geometric principle. Lariat
is one of the simplest connection games ever conceived. It completes what I call
the HYL triad, with Hex and Y being the other two simplest connection games.
Played at: nowhere yet... |
| SUPER LARIAT | Highly unusual geometry. The board has a 3D crystalline shape with three hexagonal spars
radiating outward and slightly upward from a central base (see picture at top right).
The exquisite geometry of Super Lariat involves “lassoing” two of the three spars with a double ended lariat comprised of a sequence of your stones. Super Lariat is strictly 3D. There's no reasonable way to represent Super Lariat in two dimensions. A Super Lariat program interface would have to let the players rotate the board and make moves in three dimensions. Played at: nowhere yet... This is going to be a tough one. |
| MOBIUS (board) | Mobius strip. Connections are formed between
colored segments along the edge of a mobius strip. Equipment: Printed board, broad tip highlighter pens. Played at: nowhere yet... |
| HEX KB (board) | Four dimensional game. Bypass three dimensional obstacles via a 4D "portal". Equipment: Printed board, broad tip highlighter pens. Played at: nowhere yet... |
| BEGIRD | Generalized form of Y. Instead of just the three
border segments of Y, Begird has six or more (multiples of 3) segments. Equipment: Printed board, broad tip highlighter pens. Played at: |
| ANCHOR 2D | Triangular board with two triangular holes, asymmetrically arranged. Form connections between the edges of the two holes, and between the hole edges and the board edges. Equipment: Printed board, broad tip highlighter pens. Played at: nowhere yet... |
| ANCHOR 3D | 3D board with three symmetrically arranged, triangular holes.
Connections are made among the edges of the three holes. Anchor 3D is exactly the same game
as Anchor 2D. The awkward looking 2D board with its two asymmetrically arranged holes is a
morph of the 3D board with three symmetrically arranged holes.
Played at: nowhere yet... |
| LOOPHOLE 2D | Four sided board (rhombus) with two rhombus shaped holes.
Form connections between the holes, and between the holes and board's perimeter. Equipment: Printed board, broad tip highlighter pens. Played at: |
| LOOPHOLE 3D | 3D board with three symmetrically arranged rhombus shaped holes. Connections are made among the edges of the three holes.
Loophole 2D and Loophole 3D are isometric.
Played at: nowhere yet... |