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ABSTRACT GAMES | Highlighting a small sample of my games. |
ICEBREAKER |
Extremely simple game. Capture the most icebergs and you win. Played at: |
SILO |
Extremely simple game. One dimensional board. Move all your checkers into a contiguous stack. Played at: |
DODO |
Extremely simple game. Move a checker forward or diagonally forward. If at the beginning of your turn you have no moves available, you win. Doesn't get much simpler than that. Played at: |
ZOLA |
Simple annihilation game. Unique mechanism for assuring annihilation. Equipment: Checkers set. Played at: |
OUST |
Intense game of annihilation. Magnificent architecture and dramatic play. You can get behind and come back, a few times, in one play. Oust is an exhilarating game to win. And a sh*tty game to lose. The Oust game tree is ginormous. Moves are more restricted than in Go, but large groups are removed, and the vacated spaces repopulated - again and again. Oust has been copied, but never equaled. No serious AI exists for Oust. Nor will it exist, for many years to come. See also square Oust. Same rules but played with a Go set. Equipment: Hex hex game board, Go stones. Played at: Oust strategy guide. |